In this video, we’ll cover the process of making this short and how the story came to be. We’ll look at the early storyboards along with the mood boards and animation tests that influenced the final film.
In this section we’ll talk about the modeling process, covering basic modeling techniques and workflows for the cloth, bonsai tree, soy sauce bottle, and other clever modeling tricks.
This video will be dedicated to how Jonathan took his models from development to fully realized 3D assets. We’ll dive deep into the texturing, lighting, and rendering used to create this look.
This video focuses on the technical and creative aspects of animation, why Jonathan chose to animate specific objects the way he did and the workflows used to lock in the movements.
The hardest part of any film…how it all came together. Here we’ll cover how everything was comped together and the beautiful mix of 3D with 2D accents seen throughout this film.
How to Make Sushi is a personal project and 3D masterpiece by Jonathan Lindgren. Determined to change the way people viewed his work, Jonathan set out to combine his love of all things 3D, character animation, and Japanese manga and anime.
Jonathan is an award-winning 3D designer and animation director based in Stockholm, Sweden. Who has worked with such clients as Apple, Microsoft, Google, and Spotify. His work can best be described as having a playful stylized, design-driven approach.
In addition to the video walkthroughs, this Workshop includes various project files that were used directly in the production of these films. From initial mood boards and storyboards, down to production project files.
Not only will you be able to directly interact with many of the project files used in the making of this film; you’ll also be able to follow along with in-depth video walkthroughs from the artists themselves.
The workshop can be viewed without any special software. If you want to download the project files to gain more insights, you will need the following apps for this workshop: Adobe After Effects (CC 2021 or later), Cinema 4D (R22 or later).
There are a couple plugins and 3rd-party renderers that were used in the making of this piece. Some of the effects that use these have been modified or pre-rendered, but many haven’t, so just be aware. Plugins/Renderers: Redshift Render, Octane Render and Marvelous Designer.
You will be able to access your workshop through your School of Motion user dashboard. You must have an account and be logged in to access the workshop.
Holdframe Workshops are deep-dives into specific projects done by an artist, studio, or collective. Rather than focus on broad fundamentals, they allow for a peek behind the curtain to see how some of the best work in the industry gets made. They are much shorter than School of Motion courses and are available to watch instantly after enrollment. Workshops do not have teaching-assistants, homework, or student groups like our courses do.
For instant access courses, students can request a refund within the first 30 days from their point of purchase.